This week in games: Big Destiny 2 changes revealed, Dark Souls finally gets a proper PC port - crawfordtimperall
IDG / Hayden Dingman
I didn't bear to come away from CES 2018 thinking the play up was a motherboard, only hither we are. Or maybe that's just a sign of CES's weird coiled into the world's largest SkyMall catalog.
A for games? Well, cypher much at CES. Dark Souls is getting a remaster and (hopefully) proper PC larboard though, Total War's got a second historical game releasing this twelvemonth, Cyberpunk 2077 showed signs of life, Bungie secure vast changes to Destiny 2, Stellaris is adding Death Stars, and more.
This is gambling tidings for January 8 through 12.
Three Kingdoms
Finally. It's been a few years since we had a straightlaced historical Overall War spunky—Attila was the last, and information technology discharged at the beginning of 2015. The twoTotal Warhammer games followed, and patc admittedly excellent they likewise marked a big departure.
2018's shaping leading to reward everyone's patience though, with not one buttwo historical games slated for release. The first is theTotal State of war Saga game we've discussed a a few times, Thrones of Britannia. This week Creative Assembly unveiled the incoming mainline Entire War though, subtitled Three Kingdoms and set in the year 190, amid China's Han Dynasty. Control out the 1st trailer:
2077 years of lonesomeness
CD Projekt's been basically silent connected the topic of Cyberpunk 2077 always since its first teaser trailer rolled out—in 2013. Almost half a X ago, if you can consider it. There are signs of life, though. This week the Cyberpunk Twitter account woke from its four-year hibernation to send stunned a single word: "beep." 17 thousand retweets for that short content, so I think we can assume people are superficial forward to whatsoever comes next. Maybe E3?
Heaven is a station on Earth
The Rusty Lake series has quietly become one of my favorites since I first sat belt down with the weirdly violent Rusty Lake Hotel in 2016, then the Gothic horror travel along-up Rusty Lake Roots late that year. Now? I'm already digging into the newly released sequel, Rusty Lake Paradise, which appeared this hebdomad on Steam—along with this bizarre and unsettling trailer. Enjoy.
Return to Lordran
I'm not too fond of remasters, especially for games that just came out this past console generation. I'll cause an exclusion for Dark Souls, though. The original PC port is still, quint years later, a half-busted mess—poorly optimized and ugly, locked to 30 frames per second, with shoddy controller support to boot. It's so broken, the first thing anyone does is install a mod that fixes the nearly glaring issues.
Maybe From Software package wish twig right this time around, though. Announced this workweek, a remastered edition of Darkening Souls bequeath hit Steam clean on May 25—and with a 50 percent discount for existing owners.
Halt, thief!
Speaking of remasters, other Recent pun came up this calendar week: Top executive Art's The Prey. Discharged during the height of the Telltale craze, it was to begin with doled out episodically in late 2013—I even reviewed the first episode.
…And then it took me alike, two years to finally get roughly to finishing it. Part of the trouble? A slow first act, and several ill-favored theatrical role models. Hopefully this remaster nates solve the latter at least, because once the Agatha Dame Agatha Mary Clarissa Christie-esque plot gets rolling thither's an excellent closed book underneath, and one that more people should credibly play.
Metal Pitch Survive
Konami's still making that zombie game, and instantly there's a trailer, via IGN.
Destiny 2.5
If you follow Destiny 2, chances are you know the last month OR so has been tumultuous, to say the least. Last time I looked, the Destiny subreddit was in full-along revolt over a lack of end-game activities, the heavy emphasis on kale boxes, that secret XP throttler, and much more.
Information technology's cliché by now for Bungie to plow these uprisings with a "We're hearing" and a vague plan of activeness. This week's been a little distinguishable though, As Bungie put Forth a much more detailed list of items information technology plans to address in both the near and far emerging—up done the end of 2018, actually.
You derriere say the full list Hera, only a few sections stall out. Actually, ace section in particular:
"We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was ne'er intended to be a substitute for endgame content and rewards. So, we'll equal making three changes for forthcoming Seasons:
- We're shifting the balance of novel content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
- We'll provide a gameplay way of life to earn Bright Engrams and all restrained rewards (including Event Engrams).
- We'll give players more direct purchase options and make adjustments to Glimmering Engrams to take into account players to contract the items they want more than often."
That's a huge change—basically a reworking of the entire loot structure, including specific rewards for certain in-game accomplishments. A best-character scenario, rattling. Now let's construe with if Bungie can (or does) actually deliver.
End of the world(s)
Stellaris's lame plan seems to beryllium "Make all expansion larger than the inalterable." How do you outdo buildings the size of it of planets? Well, obviously you give players the tools to blow up planets.
To card: This week, Paradox showed off the upcoming Apocalypse expansion, which adds new Civics and Ascension Day Perks, gigantic Titan ships, and (per the name) the current "Colossus" weapon a.k.a. basically a Death Star. You can check out a planetary explosion in the trailer below:
World's unconnected
What do you think, do we cover Goliath Hunter: Earth now or just wait for the inevitable marketing run-functioning to the PC dismission this crumble? I'm torn, especially when Capcom's fashioning trailers full of badass dragons and the intrepid adventurers who engagement them.
Legalese
And to wrap this week, we rejoi to the ongoing guinea pig of Crytek versus Cloud Empire Games. You might recollect that Crytek decided to sue CIG last month over Lead Citizen, Squadron 42, and the use of CryEngine (or lack thereof, in some cases). Well, CIG responded this week with a motion to dismiss (via Reddit) that casts doubt along many aspects of Crytek's case—namely, the bits where Crytek claims CIG couldn't switch forth from using CryEngine. That appears to be false, accordant to the terms CIG's provided now.
Happening the strange hand, CIG doesn't receive any defense for certain grievances. For instance, Crytek claimed CIG was obligated to provide glitch fixes then on in exchange for a discount rate on the engine, and that CIG didn't follow through. No refutation there, so we'll hear whether that's sufficiency to keep CIG on the hook. I suspect not, but we'll keep you updated.
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Hayden writes about games for PCWorld and doubles as the resident Zork enthusiast.
Source: https://www.pcworld.com/article/407833/this-week-in-games-destiny-2-changes-dark-souls-pc-port.html
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